"Users lose all sense of reality and enter another world. But as a launch (cough, window) game, you couldn’t ask for a better tech demo to dazzle your friends than showing off 20 cars on screen, peeling out and crashing into each other. Despite some great strategic touches, such as smashing into opponents with your car’s rear to protect your engine, it’s a simple game that’s light on content and heavy on shimmering textures and twitching polygons. It just wouldn't have worked with Mode 7 and sprites (although I'd love to see someone try).ĭestruction Derby doesn’t hold up well to modern scrutiny. ![]() This felt new. The 3D graphics weren't just a showcase for the mayhem on screen - they made realizing the very idea possible in the first place. Players entered a large arena called The Bowl and earned points by totalling other cars. The Stock Car Racing and Wreckin’ Racing modes were fun in their own right, but the star attraction for me was the Destruction Derby mode. Instead of following the lead of nearly every other console racer before it and rewarding you for not crashing into opponents, developer Reflections focused on simulating collision physics to encourage you to do exactly that. Released on October 20, 1995, Destruction Derby did something truly new. Some of those windows got quite big! Destruction Derby: Crash Preferred The quotes are here as a reminder that console manufacturers used to use that term to pretend they had much better console launch lineups than they actually did. So to make this more interesting, I have to cheat a little and look at the “launch window”. There isn’t more than a single forgotten gem in the PlayStation’s launch lineup in my book. With IGN Playlist, you can copy and remix the above PlayStation Launch Games list and rearrange it to create your custom, sharable ranking. I didn’t buy a new 3D console to play NBA Jam or Raiden arcade ports, but the promise of bringing 3D arcade graphics home with Ridge Racer was reason enough for me to shell out $299 and take a chance on the PlayStation at launch. I can’t tell you what exactly motivated me to choose the games I did, but Air Combat, Battle Arena Toshinden, Kileak: The DNA Imperative (“The Blood”, for my European friends), and Ridge Racer all came home with me. Maybe.) IGN didn’t yet exist – our first website launched in 1996 – and as a university student with limited means, I picked out a batch of games that looked most promising to me and that my budget could bear. ![]() Hey, I was there – at launch – and picked up my PlayStation at our local Toys R Us using one of those printed-out tickets you had to take to the “Keeper of Valuable Goods” behind the glass window. ![]() Instead of looking at a single game that may have faded from public discourse, I foolishly promised my fellow editors that I’d look at the entire launch lineup of the PlayStation and highlight all the obscure gems we once loved to play. In honor of IGN’s ‘90s Week celebration, this month’s installment in my regular column about forgotten games is going to go just a little broader.
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